A downloadable asset pack

Free and shitty. Done in Blender v 2.81a. Mesh made out of triangles (no quads). As a last pass objects were edited in sculpture mode with dynotopo on in an attempt to make the triangle size more uniform.


First image is from Blender. Second one from Godot so I assume it uses real time suitable rendering (never done 3d). The third one is a wireframe mesh view from Blender.


- CC0 CC0 License: https://creativecommons.org/publicdomain/zero/1.0/deed.en

-5354 triangles total

-No shading, textures, material, vertex colour or anything that gives model its look. Only the mesh is provided.

-Mostly vegetarian ready.. Currently I am during approval process. May contain LACTOSE though.

-I think it's manifold although I'm not sure what it means... I just know I spent a lot of time getting the intersecting faces out of each other after failed boolean merge operation... basically had to sew two objects together for stacked rocks effects, I thought Blender has better capabilities in this regard but it seems not tobe the case. In any case 3D printing may lead to property damage and burns though, attempt at your own risk. Qualified professionals only. Always wear safety glasses.

(Later note): Actually one of them is definitely NOT safe for 3d printing.. doens't seem safe for anything at all.. I noticed it becasue it imported funny into Godot (the one that looks all different it the far back on the image where they are shaded into desert/sandy colours). It came all flat, it gave me an idea though, maybe I should add few flat rocks as well later, that is something to consider.. I was thinking about adding mineable ore depots into it but I wasn't really sure if the faces can intersect or not. I might have to redo it at some point.


Disclaimers:

(click to expand) Something small enough to escape casual notice.

-I don't own anything, please don't sue me, thanks!

- NSFW (Might contain foul language, objects might appear phallic or otherwise sexual in content to some people under some conditions when viewed from specific angles. This [probably] wasn't intended but for this reason it's not safe for kids with high amounts of imagination, please be adult. I do not hold liable for any damage it might cause to you or your developing underage OFFSPRING.)

-Around 150 thousand of people died in the process of creation of this. I may (or may not) be directly (or indirectly) responsible for death of at least 124 of them (although I DISCLAIM any LIABILITY of your death or your OFFSPRING) through ignorance, negligence, poor consumer choices or else. Please don't sue me, thanks!

-May [or may not] contain LACTOSE, PEANUTS and COPYRIGHT INFREGEMENT.

-THE COMPULSORY ALL CAPS SECTION OF ANY DISCLAIMER CAN BE FOUND HERE: [Work in progress, I need to consult my.. I mean our lawyers].

-Also I forgot to say, I disclaim being.. I mean we DISCLAIM any LIABILITY should you die or cause any harm to yourself or others by (but not limited to) pouring bleach into you eye sockets, speeding, staying late at night, skipping leg day and/or eating CARBS that may (or may not) result from use of the assets provided.

-Also if you can't get constant 30FPS you should probably stop, seriously I.. we mean we DISCLAIM any responsibility of fires.

Download

Download
Rocks.blend 1.3 MB

Install instructions

Only .blend file is provided. Models will need to be exported. The export process is heavily dependent on your use case, toolchain and workflow. Blender software can be used to open the .blend file. Some Blender knowledge might be requried. Scene in .blend file might contain additional things like light sources and cameras, you can select the models and in export settings specify to only export selected objects.


Tested for Godot 3.1 beta1.official (game engine): exporting to .obj gave me all the exported objects into a single model (called MeshInstance in Godot) it had separate materials for each though.

Exporting to glTF format resulted in a scene which had separate MeshInstance for each model...


There are also ways to export each object into separate files with a python script in Blender. I could link to such thread but I need to first consult my lawyer, till then feel free to google.

Development log